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Of Hounds and Old Gods

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Devlog

  • 240117-Devlog
    January 17, 2024 by dovau#3D, #gamedev, #microvania, #pixel art, #technical animation, #programming, #workflow, #unity, #c#, #devlog, #metroidvania
    Update: 24.01.17 ------------------ I'm happy to announce the development is pretty much alive and taking shape faster than I thought it would! Switching to 3D solved a ton of problems, helped speed u... Continue reading
  • Of Hounds and Old Gods - Devlog 12.07.2023
    December 07, 2023 by dovau#microvania, #3D, #technical animation, #unity, #stealth, #workflow
    This is more like a coffee break update, and I'd like to hear your minds about this. For a while now I've been struggling more with getting this pixel aesthetics work with the functionality I would li... Continue reading
  • Of Hounds and Old Gods - Devlog 22.11.2023
    November 22, 2023 by dovau#technical animation, #aseprite, #pixel art, #unity, #gamedev, #devlog, #metroidvania, #2d, #c#, #programming, #game art
    Welcome to Of Hounds and Old Gods, first devlog. For now, I'm just getting my feet wet. I'll follow up with better curated content. 1. Animator Duplicator I've been trying to find a way to handle mult... Continue reading
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