Of Hounds and Old Gods
← Return to Of Hounds and Old Gods
Devlog
- January 17, 2024 by dovau#3D, #gamedev, #microvania, #pixel art, #technical animation, #programming, #workflow, #unity, #c#, #devlog, #metroidvaniaUpdate: 24.01.17 ------------------ I'm happy to announce the development is pretty much alive and taking shape faster than I thought it would! Switching to 3D solved a ton of problems, helped speed u... Continue reading
- December 07, 2023 by dovau#microvania, #3D, #technical animation, #unity, #stealth, #workflowThis is more like a coffee break update, and I'd like to hear your minds about this. For a while now I've been struggling more with getting this pixel aesthetics work with the functionality I would li... Continue reading
- November 22, 2023 by dovau#technical animation, #aseprite, #pixel art, #unity, #gamedev, #devlog, #metroidvania, #2d, #c#, #programming, #game artWelcome to Of Hounds and Old Gods, first devlog. For now, I'm just getting my feet wet. I'll follow up with better curated content. 1. Animator Duplicator I've been trying to find a way to handle mult... Continue reading